
What about the narrative stakes going forward? Are we going to see the momentum continue to larger threats? Or are we going back to baking cakes next update?
#Melvor idle death series#
So this finale quest that’s about to come out, rather than being a conclusion to a series of quests, it’s a finale of everything that’s happened. So the idea of the Elder God Wars was that the story developed through bossing updates, not just quests, in a way that appeals to other parts of the playerbase. RuneScape ships quests that are unusual for most MMOs, and they appeal to most of our playerbase but not all of them. Last year we focused on delivering a much more tightly paced narrative that wove through most of the content we released. We’d release a boss, then a quest would come out that had nothing to do with that boss, then 2 years later another quest would follow up on that quest. In the past, RuneScape almost was divided into different areas. T: We changed the way we deliver story quite a lot last year.

I was really pleased to see that, especially with the staggered release schedule of the Elder God Wars. More people in the game, more people discussing it. In terms of people who have been talking about RuneScape, last year was the best year we’ve ever seen. M: If you look at the last year, we’ve seen more buzz from the community. How has the community received these quests in comparison to some of the non-narrative updates in recent months/years?
